Custom HUD Icon
This will add a custom HUD icon to the game using BeardLib's HUDIconModule, mainly to use for custom special equipment, waypoints or maybe other purposes.
XML structureXML (Custom XML)
Put the hudicon tag inside your level tag in your main.xml file to make sure it's only loaded when playing your heist:XML (Custom XML)
Add addional hudicon tags if you need more icons:XML (Custom XML)
If you add your lootbag using Beardlib's XML Module, the tag needs to be written like this:XML (Custom XML)
The ID for your hud icon. Has to be unique.
The path to your texture file. Needs to be added via AddFiles first.
*HUD icons for special equipment are always 32x32 pixels.
Special Equipment Template Texture
Table with pixel coordinates for atlas textures with multiple icons in one texture file.
Has 4 value_node tags nested.XML (Custom XML)